I've never thought of one being better than the other. Gameplay wise they feel nothing alike, and their level design couldn't be more different.
Yeah no, Insomniac's Spyros are the best just as Naughty Dog's Crashs were the best.
(Though from what I've seen Sanzaru is doing an excellent job with Sly 4, but that's because it is a passion project for that studio, not something the corporate suits told them to do to squeeze money out of an established IP.)
GiTS really deserves a good video game adaptation. It would fit so well. Different missions using the skills of different members of Sec. 9. Multiplayer allowing you to customize your prosthetic parts.
How has this not been made yet?
I'm not sure you could do a Hellsing game. Alucard would be too overpowered.
Sephiroth?
Andrew Ryan?
LIquid Snake/Ocelot?
Glados?
Yeah this list is fail.
A next generation MGS5 will probably get an announcement trailer. Kojima has been saying he wants to show off the Fox Engine, so that seems most likely.
@PoSTedUP
Not likely, there's too much data in MGS4 to make it into an Xbox game. It'd end up being 5-6 discs for a four year old game that probably wouldn't shift as many units as a new game.
It wouldn't be worth the effort.
Valve could announce HL3 in a gay S&M necrophilia porn film and it would be the most viewed thing on the internet that day.
It's not necessary for them to make a big thing of it.
My god, who are all these people defending Killzone's story?
Killzone occasionally had some neat story ideas, but the writing and plotting have never risen above bad.
The story in Crysis 2 wasn't original by any means, but the dialogue was extremely sharp. Certainly more intelligent than the constant swearing of Killzone 2 or the lame "we're going to disobey orders and do the stupid thing and somehow it works" mentality of Killzone 3.
To be clear, I'm not talking about auto-aim, I'm talking about aim assist.
Auto-aim is like in COD, where the gun locks on to a target if the crosshairs are near an enemy.
Aim-assist, is when the movement of the crosshairs slows down a bit over a target to make tracking it a bit smoother.
Aim-assist is something PC devs tend not to think about when they make console games, which is why COD, Resistance, Halo, and other more console ori...
Showing stuff early was not Rage's problem.
The nonexistent story, the repetitiveness of the enemy encounters, and (on consoles) the lack of some auto-aim to compensate for the analogue sticks were the problems.
In other news it's believed that the sun will in fact rise come tomorrow morning.
I have mixed feelings here. I really enjoyed Spec Ops' story, but there's no denying it was weak in the gameplay department. And Max Payne was in a very similar position.
Hopefully Yager isn't closed down.
So in other words, this guy left Valve because he's actually interested in making games, not piddling around for years at a time buying small studios, appropriating their in development games, and then publishing it as if Valve had been working on it all along.
I understand that......................and this explains why Dishonored gives me the HL2 feel.
Not quite, many studios get worse when they get larger because too many voices dulls the creative edge of the studio.
Insomniac Games is a victim of this.
No doubt. When devs make PC games I think they like to pretend everyone has a high end machine.
N.D. is definitely the leading developer of the generation.
Hopefully The Last of Us will be to the horror genre what Uncharted 2 was to the action genre and reinvigorate that sector of the industry.
Agent, or something like it, has to be made. Rockstar was under contract with Sony to deliver a PS3 exclusive, originally to be GTA IV, then Red Dead Redemption, LA Noire, and then Agent.
So either that contract was nullified somehow, maybe the release of GTA IV DLC on PS3?, or they bought their way out of it, or whatever their working on is still in development.
Or maybe their teasing out the dev cycle to screw Sony because they don't want to lose the r...
This is a misnomer.
COD games on veteran are not challenging , they're just unfair. The Favela in MW2 and the downhill part of Vietnam in BLOPS were absolutely infuriating. But not because the games challenged you mentally, they just threw more accurate, more powerful, and greater numbers of enemies at you, while dumbing down everyone on your side.
I'm of the opinion they don't do much playtesting for these games on high difficulties, probably b...
Do we care anymore? IG used to be a top tier developer, but the quality of their games has been on a downhill trajectory since RFOM.